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41. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Commander Din on 22/11/2006 04:45:25 ....
- by Commander Din - at 2006.11.22 04:41:00
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42. Tabbed Quickbars - in Player Features and Ideas Discussion [original thread]
I like the Market Quickbar. However, I don't like seeing things like "Isogen" and "Dairy Products" (Things I might like to keep in my quick bar for trading) along with "180mm Autocannon". Especially when I'm going from one character to another (Th...
- by Commander Din - at 2006.11.22 04:41:00
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43. Skilling bores new players... FIX - in Player Features and Ideas Discussion [original thread]
When I started Eve... I was a newb. I thought the same thoughts. "How will I ever catch up!?" A few months down the road, and now I'm an awesome Killing Machine. Ok, so I can only fly Minmatar while a guy who's been playing for years can fly all ...
- by Commander Din - at 2006.11.22 04:31:00
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44. Windows, on the ships... why are they there? - in Player Features and Ideas Discussion [original thread]
Read some of the Eve Stories here on the sight, like "Hands of a Killer" and probably others. There are crews on the ships. Also, the windows look nice.
- by Commander Din - at 2006.11.22 04:26:00
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45. Anchoring patterns - in Player Features and Ideas Discussion [original thread]
You obviously haven't seen some of the Player Owned Stations (P.O.S.s) that are floating around 0.0 space. Of coarse, unless your a member of a corp that owns one, or has a fleet that can get near one... I guess not. However, I can asure you ther...
- by Commander Din - at 2006.11.22 04:24:00
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46. No Point To Corpses... - in Player Features and Ideas Discussion [original thread]
Ok, ok. I must admit, for some reason I enjoy collecting corpses in Eve. It's fun to be able to say you've got the body to someone else in the game... as proof that you killed them. However, while corpses generally are proof that the person died, ...
- by Commander Din - at 2006.11.22 04:20:00
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47. The Best Way To Take Down A POS. - in Test Server Feedback [original thread]
Just about every alliance knows that if you fly into a Hostile POS it will shoot at you. To this end if you fly rookie ships into a POS all day long, it will eventually run out of ammo. I recommend that the POS guns be able to be setup to attack ...
- by Commander Din - at 2006.11.08 18:37:00
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48. Local is for panzies - in Test Server Feedback [original thread]
Edited by: Commander Din on 08/11/2006 12:42:49 Things you can't do in Eve: Scout an enemy system without being noticed. - Covert Ops are only useful for defending our own systems or as a forward scout in a convoy. They're very handy as for...
- by Commander Din - at 2006.11.08 12:42:00
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49. Local is for panzies - in Test Server Feedback [original thread]
One used to be able to go into Join Channel/News-Group and double click on local and remove yourself from it. I actually did it once as a test back when I was told you could do it, and it worked. I was told by a Dev that it was an exploit and tha...
- by Commander Din - at 2006.11.08 12:28:00
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50. Poll: Who have no problem with EVE ? What are your cpec - in Issues, Workarounds & Localization [original thread]
Eve doesn't crash for me. However since this last patch my entire system slows way down whenever I load up Eve. Everything on my computer slows down, so I know it's not connection lag. It's something going on with the client. If it was connection...
- by Commander Din - at 2006.09.02 04:09:00
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51. solution to afk cov ops harrasment - in Test Server Feedback [original thread]
Edited by: Commander Din on 13/07/2006 14:31:26 The agressor is always allowed to determine whether or not to engage, and thus engage when it best suits them. We can't even surprise them, but they're allowed to continually surprise the defende...
- by Commander Din - at 2006.07.13 14:30:00
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52. solution to afk cov ops harrasment - in Test Server Feedback [original thread]
Originally by: Deakin Frost Covert ops are fine as they are right now, stop whining about them. The only thing needed is an anticloak pulse to counter the offensive variations like stealth bombers and recon ships. And really, there's not ...
- by Commander Din - at 2006.07.13 14:16:00
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53. Isn't it about time Fleets got updated? - in Test Server Feedback [original thread]
NPC fleets have great ships... for Tech I. However they're all tech one resistance, and while they have some cool bonuses they're just not that cool any longer. I say, don't get rid of them by any chance. The fleet wouldn't scrap all their old sh...
- by Commander Din - at 2006.07.07 13:14:00
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54. I want to fly a fighter... - in Test Server Feedback [original thread]
Originally by: Niraco79 the pod is killing u a fraction of second before the pod is breakin apart and send the distress signal to the clone intstalation..so no pod means no clonning New Tech time. Maybe the could create a smaller versi...
- by Commander Din - at 2006.07.07 13:10:00
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55. I want to fly a fighter... - in Test Server Feedback [original thread]
When I first read the notes on fighters I completely misunderstood them, and talking with other people on Eve; it turns out I'm not the only one. I completely thought we'd be able to fly the fighters. Infact, I thought that was the way carriers we...
- by Commander Din - at 2006.07.07 03:34:00
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56. Do you like listening to Eve Radio? - in Out of Pod Experience [original thread]
Edited by: Commander Din on 30/04/2006 06:19:50 If you like listening to Eve Radio then you may want to know that a new bill/law wants to shut it and every other shoutcast/mp3 radio station down. To crazy to be true? Read Here: http://www.e...
- by Commander Din - at 2006.04.30 06:18:00
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57. A new way to create group work on missions - in Player Features and Ideas Discussion [original thread]
The idea of needing several ship types needed to complete an agent mission is kinda cool. It would indeed add in a new level of team work to Eve that there isn't right now. Having to take an industrial ship into a dead space zone... and going thr...
- by Commander Din - at 2006.04.14 07:48:00
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58. Player Flown Fighters - in Player Features and Ideas Discussion [original thread]
I thought we would be able to fly fighters from what I read, before they came out. I'd like to be able to fly fighters as well. However, with the comment above about a frigate with a bunch of fighters assinged to it being more usefull.. be really ...
- by Commander Din - at 2006.04.14 07:44:00
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59. Cloaking Bubble Ship - in Player Features and Ideas Discussion [original thread]
I had this same idea just a few days ago. Amazing how the universe works that way. I believe the cloaked ships should behave as cloaked in every way. The only real point I see to this though, would be to allow ships to safe spot and cloak. And we...
- by Commander Din - at 2006.04.14 07:41:00
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60. Stealth Bomber should get free passive targetting - in Player Features and Ideas Discussion [original thread]
I never use Stealth Bombers, but this could definately make them interesting. If they ever come out with probes or something that can detect cloaked ships (something I used to be in favor of, but now could swing either way), I think this would be...
- by Commander Din - at 2006.04.10 11:26:00
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